#ifndef __MUTITOUCHTEST_H__#define __MUTITOUCHTEST_H__#include "../testBasic.h"class MutiTouchTestLayer : public CCLayer{public: bool init(); virtual void registerWithTouchDispatcher(void); virtual void ccTouchesBegan(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent); virtual void ccTouchesMoved(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent); virtual void ccTouchesEnded(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent); virtual void ccTouchesCancelled(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent); CREATE_FUNC(MutiTouchTestLayer)};class MutiTouchTestScene : public TestScene{ public: virtual void runThisTest();};#endif /* __MUTITOUCHTEST_H__ */
//定义颜色数组static ccColor3B s_TouchColors[CC_MAX_TOUCHES] = { ccYELLOW, ccBLUE, ccGREEN, ccRED, ccMAGENTA};
//定义点类class TouchPoint : public CCNode{public: TouchPoint() { setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor)); } virtual void draw() { ccDrawColor4B(m_TouchColor.r, m_TouchColor.g, m_TouchColor.b, 255); glLineWidth(10); ccDrawLine( ccp(0, m_pTouchPoint.y), ccp(getContentSize().width, m_pTouchPoint.y) ); ccDrawLine( ccp(m_pTouchPoint.x, 0), ccp(m_pTouchPoint.x, getContentSize().height) ); glLineWidth(1); ccPointSize(30); ccDrawPoint(m_pTouchPoint); } void setTouchPos(const CCPoint& pt) { m_pTouchPoint = pt; } void setTouchColor(ccColor3B color) { m_TouchColor = color; } static TouchPoint* touchPointWithParent(CCNode* pParent) { TouchPoint* pRet = new TouchPoint(); pRet->setContentSize(pParent->getContentSize()); pRet->setAnchorPoint(ccp(0.0f, 0.0f)); pRet->autorelease(); return pRet; }private: CCPoint m_pTouchPoint; ccColor3B m_TouchColor;};
//开启多点触控bool MutiTouchTestLayer::init(){ if (CCLayer::init()) { setTouchEnabled(true); return true; } return false;}//定义字典,用于管理点集static CCDictionary s_dic;
//注册标准触摸事件void MutiTouchTestLayer::registerWithTouchDispatcher(void){ CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this, 0);}
void MutiTouchTestLayer::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent){ CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter++) { CCTouch* pTouch = (CCTouch*)(*iter); TouchPoint* pTouchPoint = TouchPoint::touchPointWithParent(this); CCPoint location = pTouch->getLocation(); pTouchPoint->setTouchPos(location); pTouchPoint->setTouchColor(s_TouchColors[pTouch->getID()]); addChild(pTouchPoint);//将点对象及其id加到字典中 s_dic.setObject(pTouchPoint, pTouch->getID()); } }
void MutiTouchTestLayer::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent){ CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter++) { CCTouch* pTouch = (CCTouch*)(*iter);//通过id从字典中找出相应的点对象 TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID()); CCPoint location = pTouch->getLocation();//然后赋值进去 pTP->setTouchPos(location); }}
//清除点集void MutiTouchTestLayer::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent){ CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter++) { CCTouch* pTouch = (CCTouch*)(*iter); TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID()); removeChild(pTP, true); s_dic.removeObjectForKey(pTouch->getID()); }}
//结束void MutiTouchTestLayer::ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent){ ccTouchesEnded(pTouches, pEvent);}void MutiTouchTestScene::runThisTest(){ MutiTouchTestLayer* pLayer = MutiTouchTestLayer::create(); addChild(pLayer, 0); CCDirector::sharedDirector()->replaceScene(this);}